Matrix:rotate

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Available since: Gideros 2016.06

Description

Combine existing rotation with provided. It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle

= Matrix:rotate(anglex vectory vectorz vector,)

'angle: (number) angle of rotation in radians '
'x vector: (number) x axis vector '
'y vector: (number) y axis vector '
'z vector: (number) z axis vector '