Math.distance
From GiderosMobile
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Available since: Gideros 2020.9
Class: math
Description
Returns the distance betwen two points.
(number) = math.distance(x1,y1,z1,x2,y2,z2)
(number) = math.distance({x1,y1,z1},{x2,y2,z2})
(number) = math.distance({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2})
Note: the number will always be a positive number
Parameters
x1: (number) X component of the first point
y1: (number) Y component of the first point
z1: (number) Z component of the first point optional
x2: (number) X component of the second point
y2: (number) Y component of the second point
z2: (number) Z component of the second point optional
Return values
Returns (number) the distance between the two points (always positive)
Example
local mydist = 256
function LevelX:onEnterFrame(e)
-- player position
posx, posy = self.player1.body:getPosition()
-- for perfs
for k, v in pairs(self.myobjects) do -- k=sprite, v=box2d body
local x1, y1 = v:getPosition()
if math.distance(x1, y1, posx, posy) > mydist then
k:setVisible(false)
else
k:setVisible(true)
end
end
end
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh