Difference between revisions of "Lua to Luau conversion guide"

From GiderosMobile
 
Line 12: Line 12:
  
 
== Macros are no longer present, you will need to change macro constants to variables ==
 
== Macros are no longer present, you will need to change macro constants to variables ==
e.g.
+
'''e.g.'''
  
 
maxLives@5
 
maxLives@5
  
change to:
+
'''change to:'''
  
 
maxLives=5
 
maxLives=5
Line 27: Line 27:
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
== string.gfind was removed, use string.gmatch instead ==
 +
'''e.g.'''
 +
 +
for char in string.gfind("ABC", "([%z\1-\127\194-\244][\128-\191]*)") do
 +
 +
'''change to:'''
 +
 +
for char in string.gmatch("ABC", "([%z\1-\127\194-\244][\128-\191]*)") do print(char) end
  
 
== string.gsub patterns act slightly different when replacing a character that is special, you need to remove the second % ==
 
== string.gsub patterns act slightly different when replacing a character that is special, you need to remove the second % ==
e.g.
+
'''e.g.'''
  
 
string.gsub(myString,"%+","%-")
 
string.gsub(myString,"%+","%-")
  
change to:
+
'''change to:'''
  
 
string.gsub(myString,"%+","-")
 
string.gsub(myString,"%+","-")
  
 
== Lua shaders need to have a slight change to the way they are defined ==
 
== Lua shaders need to have a slight change to the way they are defined ==
e.g.
+
'''e.g.'''
  
 
function vertex(vVertex,vColor,vTexCoord)
 
function vertex(vVertex,vColor,vTexCoord)
  
change to:
+
'''change to:'''
  
 
function vertex(vVertex,vColor,vTexCoord):Shader
 
function vertex(vVertex,vColor,vTexCoord):Shader

Latest revision as of 11:29, 11 February 2024

The Ultimate Guide to Gideros Studio

Gideros 2022.1 changed the interpreter from the Gideros flavour of Lua to the Gideros flavour of Luau:

Luau (lowercase u, /ˈlu.aʊ/) is a fast, small, safe, gradually typed embeddable scripting language derived from Lua. See: https://luau-lang.org/

Unlike regular Luau, Gideros Luau has the custom operators (bitwise, larger, smaller, trigonometry and integer divide) and easier syntax for arrays that you are used to with Gideros Lua.

However there are some slight differences between new Gideros Luau and old Gideros Lua.

Macros are no longer present, you will need to change macro constants to variables

e.g.

maxLives@5

change to:

maxLives=5

Automatic 'arg' variable in variadic argument functions is no longer available

Preferred and lua compatible way is to declare it yourself:

function foo(...)
	local arg = {...}
end

string.gfind was removed, use string.gmatch instead

e.g.

for char in string.gfind("ABC", "([%z\1-\127\194-\244][\128-\191]*)") do

change to:

for char in string.gmatch("ABC", "([%z\1-\127\194-\244][\128-\191]*)") do print(char) end

string.gsub patterns act slightly different when replacing a character that is special, you need to remove the second %

e.g.

string.gsub(myString,"%+","%-")

change to:

string.gsub(myString,"%+","-")

Lua shaders need to have a slight change to the way they are defined

e.g.

function vertex(vVertex,vColor,vTexCoord)

change to:

function vertex(vVertex,vColor,vTexCoord):Shader


PREV.: Introduction
NEXT: Gideros Studio