Difference between revisions of "LiquidFun"

From GiderosMobile
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[[Special:MyLanguage/b2|b2]]<br/>
 
[[Special:MyLanguage/b2|b2]]<br/>
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br/>
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br/>
[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>
+
<!--[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br/>-->
[[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br/>
+
<!--[[Special:MyLanguage/b2.CircleShape|b2.CircleShape]]<br/>-->
 
[[Special:MyLanguage/b2.Contact|b2.Contact]]<br/>
 
[[Special:MyLanguage/b2.Contact|b2.Contact]]<br/>
 
[[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/>
 
[[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/>
 
[[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/>
 
[[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/>
[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>
+
<!--[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>-->
 
[[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/>
 
[[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/>
 
[[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/>
 
[[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/>
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[[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/>
 
[[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/>
 
[[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/>
 
[[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/>
[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>
+
<!--[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>-->
 
[[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/>
 
[[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/>
 
[[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/>
 
[[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/>

Revision as of 15:58, 18 February 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.

Classes