Difference between revisions of "LiquidFun"

From GiderosMobile
(grouping shapes and joints)
Line 16: Line 16:
 
[[Special:MyLanguage/b2.Contact|b2.Contact]]<br/>
 
[[Special:MyLanguage/b2.Contact|b2.Contact]]<br/>
 
[[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/>
 
[[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]]<br/>
[[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.DistanceJoint|b2.DistanceJoint]]<br/>-->
 
<!--[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>-->
 
<!--[[Special:MyLanguage/b2.EdgeShape|b2.EdgeShape]]<br/>-->
 
[[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/>
 
[[Special:MyLanguage/b2.Fixture|b2.Fixture]]<br/>
[[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.FrictionJoint|b2.FrictionJoint]]<br/>-->
[[Special:MyLanguage/b2.GearJoint|b2.GearJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.GearJoint|b2.GearJoint]]<br/>-->
 
[[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
 
[[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
 
[[Special:MyLanguage/b2.Manifold|b2.Manifold]]<br/>
 
[[Special:MyLanguage/b2.Manifold|b2.Manifold]]<br/>
[[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.MouseJoint|b2.MouseJoint]]<br/>-->
 
[[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/>
 
[[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/>
 
<!--[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>-->
 
<!--[[Special:MyLanguage/b2.PolygonShape|b2.PolygonShape]]<br/>-->
[[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.PrismaticJoint|b2.PrismaticJoint]]<br/>-->
[[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.PulleyJoint|b2.PulleyJoint]]<br/>-->
[[Special:MyLanguage/b2.RevoluteJoint|b2.RevoluteJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.RevoluteJoint|b2.RevoluteJoint]]<br/>-->
[[Special:MyLanguage/b2.RopeJoint|b2.RopeJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.RopeJoint|b2.RopeJoint]]<br/>-->
 
[[Special:MyLanguage/b2.Shape|b2.Shape]]<br/>
 
[[Special:MyLanguage/b2.Shape|b2.Shape]]<br/>
[[Special:MyLanguage/b2.WeldJoint|b2.WeldJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.WeldJoint|b2.WeldJoint]]<br/>-->
[[Special:MyLanguage/b2.WheelJoint|b2.WheelJoint]]<br/>
+
<!--[[Special:MyLanguage/b2.WheelJoint|b2.WheelJoint]]<br/>-->
 
[[Special:MyLanguage/b2.World|b2.World]]<br/>
 
[[Special:MyLanguage/b2.World|b2.World]]<br/>
 
[[Special:MyLanguage/b2.WorldManifold|b2.WorldManifold]]<br/>
 
[[Special:MyLanguage/b2.WorldManifold|b2.WorldManifold]]<br/>

Revision as of 16:07, 18 February 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.

Classes