Difference between revisions of "ImGui.DrawList:addRect"

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=== Description ===
 
=== Description ===
 
Adds a rectangle to an ImGui draw list.
 
Adds a rectangle to an ImGui draw list.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
ImGui.DrawList:addRect(p_min_x, p_min_y, p_max_x, p_max_y, color,
 
ImGui.DrawList:addRect(p_min_x, p_min_y, p_max_x, p_max_y, color,
 
   [rounding=0, rounding_corners=ImGui.CornerFlags_All, thickness=1])
 
   [rounding=0, rounding_corners=ImGui.CornerFlags_All, thickness=1])
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui.DrawList

Description

Adds a rectangle to an ImGui draw list. <syntaxhighlight lang="lua"> ImGui.DrawList:addRect(p_min_x, p_min_y, p_max_x, p_max_y, color,

 [rounding=0, rounding_corners=ImGui.CornerFlags_All, thickness=1])

</source>

Parameters

p_min_x: (number) the rectangle minimum x coordinate
p_min_y: (number) the rectangle minimum y coordinate
p_max_x: (number) the rectangle maximum x coordinate
p_max_y: (number) the rectangle maximum y coordinate
color: (number) the color in hexadecimal format
alpha: (number) the alpha value between 0 and 1
rounding: (number) the corners rounding value
rounding_corners: (string) one of ImGui.CONST.CornerFlags
thickness: (number) the rectangle thickness value

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() stage:addChild(imgui)

local window01 = true

function onEnterFrame(e) -- 1 we start ImGui imgui:newFrame(e) -- 2 the main window if window01 then -- if window exists local windowdrawn = false window01, windowdrawn = imgui:beginWindow( "Hello Dear ImGui", -- window title window01 -- is window expanded ) if (windowdrawn) then -- the variable is false when main window is collapsed imgui:text("Hello Dear ImGui!") -- we add some element to our GUI local drawlist = imgui:getWindowDrawList() drawlist:addCircle(128, 128, 64, 0x00ff00, 1, 32) drawlist:addRect(128, 128, 196, 196, 0x00ffff, 1, 16, ImGui.CornerFlags_Bot, 3) end imgui:endWindow() end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>