Difference between revisions of "ImGui.DrawList:addLine"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui.DrawList<br/> === Description === Adds a line to an ImGui draw list. <source lang="lua"> ImGui.Dra...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Adds a line to an ImGui draw list.
 
Adds a line to an ImGui draw list.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
ImGui.DrawList:addLine(p1, p2, color, [alpha=1, thickness=1])
 
ImGui.DrawList:addLine(p1, p2, color, [alpha=1, thickness=1])
 
</source>
 
</source>
Line 17: Line 17:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:27, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui.DrawList

Description

Adds a line to an ImGui draw list. <syntaxhighlight lang="lua"> ImGui.DrawList:addLine(p1, p2, color, [alpha=1, thickness=1]) </source>

Parameters

p1: (number) the x and y coordinate of the line starting position
p2: (number) the x and y coordinate of the line ending position
color: (number) the color in hexadecimal value
alpha: (number) the alpha value
thickness: (number) the line thickness value

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() stage:addChild(imgui)

local window01 = true

function onEnterFrame(e) -- 1 we start ImGui imgui:newFrame(e) -- 2 the main window if window01 then -- if window exists local windowdrawn = false window01, windowdrawn = imgui:beginWindow( "Hello Dear ImGui", -- window title window01 -- is window expanded ) if (windowdrawn) then -- the variable is false when main window is collapsed imgui:text("Hello X Dear ImGui!") -- we add some element to our GUI imgui:textColored("Hello, Y Dear ImGui!", 0xff00ff, 1) -- we add some element to our GUI local drawlist = imgui:getWindowDrawList() drawlist:addLine(32, 32, 256, 256, 0x00ff00, 1, 16) end imgui:endWindow() end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>