Difference between revisions of "ImGui.Core:textColored"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
Sets the text to be displayed with a given color and alpha.
 
Sets the text to be displayed with a given color and alpha.
<source lang="lua">
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<syntaxhighlight lang="lua">
 
ImGui:textColored(text,color,alpha)
 
ImGui:textColored(text,color,alpha)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
MyClass = Core.class(Sprite)
 
MyClass = Core.class(Sprite)
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Sets the text to be displayed with a given color and alpha. <syntaxhighlight lang="lua"> ImGui:textColored(text,color,alpha) </source>

Parameters

text: (string) the text to be displayed
color: (number) the color of the text in hex format
alpha: (number) the alpha of the text between 0 and 1

Example

<syntaxhighlight lang="lua"> MyClass = Core.class(Sprite)

function MyClass:init() application:setBackgroundColor(0x111111) self.imgui = ImGui.new() self.window01 = true self:addChild(self.imgui) -- LISTENERS self:addEventListener("enterBegin", self.onTransitionInBegin, self) end

-- LOOP function MyClass:onEnterFrame(e) self.imgui:newFrame(e) if self.window01 then -- if window exists local windowdrawn = false self.window01, windowdrawn = self.imgui:beginWindow( "Hello ImGui v"..ImGui._VERSION, -- window title self.window01 -- is window expanded ) if windowdrawn then -- the variable is false when main window is collapsed self.imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI self.imgui:textColored("Hello, colored Dear ImGui!", 0xffffff, 1) end self.imgui:endWindow() end self.imgui:endFrame() self.imgui:render() end

-- EVENT LISTENERS function MyClass:onTransitionInBegin() self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) end </source>