ImGui.Core:text

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Available since: Gideros 2020.9
Class: Dear ImGui

Description

Sets the text to be displayed.

ImGui:text(text)

Parameters

text: (string) the text to be displayed

Example

MyClass = Core.class(Sprite)

function MyClass:init()
	application:setBackgroundColor(0x111111)
	-- imgui init
	self.imgui = ImGui.new()
	-- we create a variable to hold our window status
	self.window01 = true
	-- order
	self:addChild(self.imgui)
	-- LISTENERS
	self:addEventListener("enterBegin", self.onTransitionInBegin, self)
end

-- LOOP
function MyClass:onEnterFrame(e)
	-- 1 we start ImGui
	self.imgui:newFrame(e)
	-- 2 we build our GUI
	if (self.window01) then -- if window exists
			local windowdrawn = false
			self.window01, windowdrawn = self.imgui:beginWindow(
					"Hello ImGui v"..ImGui._VERSION, -- window title
					self.window01 -- is window expanded
			)
			if (windowdrawn) then -- the variable is false when main window is collapsed
				self.imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
			end
			self.imgui:endWindow()
	end
	self.imgui:endFrame()
	self.imgui:render()
end

-- EVENT LISTENERS
function MyClass:onTransitionInBegin()
	self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end