Difference between revisions of "ImGui.Core:text"

From GiderosMobile
Line 13: Line 13:
  
 
=== Example ===
 
=== Example ===
''' A text GUI element'''
 
 
<source lang="lua">
 
<source lang="lua">
 
MyClass = Core.class(Sprite)
 
MyClass = Core.class(Sprite)
Line 35: Line 34:
 
-- 2 we build our GUI
 
-- 2 we build our GUI
 
if (self.window01) then -- if window exists
 
if (self.window01) then -- if window exists
local windowdrawn = false
+
local windowdrawn = false
self.window01, windowdrawn = self.imgui:beginWindow(
+
self.window01, windowdrawn = self.imgui:beginWindow(
"Hello ImGui v"..ImGui._VERSION, -- window title
+
"Hello ImGui v"..ImGui._VERSION, -- window title
self.window01 -- is window expanded
+
self.window01 -- is window expanded
)
+
)
if (windowdrawn) then -- the variable is false when main window is collapsed
+
if (windowdrawn) then -- the variable is false when main window is collapsed
self.imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
+
self.imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
end
+
end
self.imgui:endWindow()
+
self.imgui:endWindow()
 
end
 
end
 
self.imgui:endFrame()
 
self.imgui:endFrame()

Revision as of 21:32, 16 March 2021

Available since: Gideros 2020.9
Class: Dear ImGui

Description

Sets the text to be displayed.

ImGui:text(text)

Parameters

text: (string) the text to be displayed

Example

MyClass = Core.class(Sprite)

function MyClass:init()
	application:setBackgroundColor(0x111111)
	-- imgui init
	self.imgui = ImGui.new()
	-- we create a variable to hold our window status
	self.window01 = true
	-- order
	self:addChild(self.imgui)
	-- LISTENERS
	self:addEventListener("enterBegin", self.onTransitionInBegin, self)
end

-- LOOP
function MyClass:onEnterFrame(e)
	-- 1 we start ImGui
	self.imgui:newFrame(e)
	-- 2 we build our GUI
	if (self.window01) then -- if window exists
		local windowdrawn = false
		self.window01, windowdrawn = self.imgui:beginWindow(
			"Hello ImGui v"..ImGui._VERSION, -- window title
			self.window01 -- is window expanded
		)
		if (windowdrawn) then -- the variable is false when main window is collapsed
			self.imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI
		end
		self.imgui:endWindow()
	end
	self.imgui:endFrame()
	self.imgui:render()
end

-- EVENT LISTENERS
function MyClass:onTransitionInBegin()
	self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end