Difference between revisions of "ImGui.Core:progressBar"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Displays a progress bar. <source lang="lua"> ImGui:progressBar(fraction,a...")
 
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=== Description ===
 
=== Description ===
 
Displays a progress bar.
 
Displays a progress bar.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
ImGui:progressBar(fraction,anchorx,anchory,overlaystring)
 
ImGui:progressBar(fraction,anchorx,anchory,overlaystring)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Displays a progress bar. <syntaxhighlight lang="lua"> ImGui:progressBar(fraction,anchorx,anchory,overlaystring) </source>

Parameters

fraction: (number) the progress, between 0 and 1
anchorx: (number) the anchor x (or the progress bar width) optional
anchory: (number) the anchor y (or the progress bar height) optional
overlaystring: (string) an overlaying string optional

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() stage:addChild(imgui) local window01 = true local x = 0

function onEnterFrame(e) x += 0.005 if x>1 then x=0 end -- 1 we start ImGui imgui:newFrame(e) -- 2 we add some child windows and build our GUI window01 = imgui:beginWindow("Window 01") if window01 then imgui:text("Hello Dear ImGui!") imgui:progressBar(x, 256, 64, "progress..."..x) end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>