ImGui.Core:invisibleButton
From GiderosMobile
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Available since: Gideros 2020.9
Class: ImGui
Description
A flexible button behavior without the visuals. Frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.).
ImGui:invisibleButton(stringID,w,h)
Parameters
stringID: (string) the button ID
w: (number) the button width optional
h: (number) the button height optional
Example
MyClass = Core.class(Sprite)
function MyClass:init()
self.imgui = ImGui.new()
-- we create a variable to hold our window status
self.window01 = true -- window01 exists at start up
-- order
self:addChild(self.imgui)
-- LISTENERS
self:addEventListener("enterBegin", self.onTransitionInBegin, self)
end
-- LOOP
function MyClass:onEnterFrame(e)
-- 1 we start ImGui
self.imgui:newFrame(e)
-- 2 we build our GUI
if self.window01 then -- is window01 existant?
local windowdrawn = false -- is window01 colapsed?
self.window01, windowdrawn = self.imgui:beginWindow(
"Hello ImGui", -- window title
self.window01 -- is window01 existant?
)
if windowdrawn then -- the variable is false when window01 is collapsed
if self.imgui:invisibleButton("invisible btn 01") then print("button clicked") end
end
self.imgui:endWindow()
end
self.imgui:endFrame()
self.imgui:render()
end
-- EVENT LISTENERS
function MyClass:onTransitionInBegin()
self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end
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- ImGui.Core:dragFloatRange2
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- ImGui.Core:dragInt2
- ImGui.Core:dragInt3
- ImGui.Core:dragInt4
- ImGui.Core:dragIntRange2
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- ImGui.Core:filledSliderInt3
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- ImGui.Core:getIO
- ImGui.Core:getStyle
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- ImGui.Core:inputFloat2
- ImGui.Core:inputFloat3
- ImGui.Core:inputFloat4
- ImGui.Core:inputInt
- ImGui.Core:inputInt2
- ImGui.Core:inputInt3
- ImGui.Core:inputInt4
- ImGui.Core:inputScalar
- ImGui.Core:inputText
- ImGui.Core:inputTextMultiline
- ImGui.Core:inputTextWithHint
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- ImGui.Core:setDarkStyle
- ImGui.Core:setLightStyle
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- ImGui.Core:vFilledSliderInt
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