Difference between revisions of "ImGui.Core:inputInt"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Sets an input int field with a plus and a minus button when step is different than 0.
 
Sets an input int field with a plus and a minus button when step is different than 0.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(number), (bool) = ImGui:inputInt(label, value, [step=0, step_fast=0, ImGuiInputTextFlags=0])
 
(number), (bool) = ImGui:inputInt(label, value, [step=0, step_fast=0, ImGuiInputTextFlags=0])
 
</source>
 
</source>
Line 21: Line 21:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Sets an input int field with a plus and a minus button when step is different than 0. <syntaxhighlight lang="lua"> (number), (bool) = ImGui:inputInt(label, value, [step=0, step_fast=0, ImGuiInputTextFlags=0]) </source>

Parameters

label: (string) the label
value: (number) the value to be displayed
step: (number) the step to increment/decrement the displayed value
step_fast: (number) the speed at which to increment/decrement the displayed value when button is pressed
ImGuiInputTextFlags : (number) the input text flag

Return values

Returns (number) the current value
Returns (bool) whether the current value has changed

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() imgui:setAutoUpdateCursor(true) stage:addChild(imgui)

local window01 = true local value = 10

function onEnterFrame(e) -- 1 we start ImGui imgui:newFrame(e) -- 2 we add some child windows and build our GUI window01 = imgui:beginWindow("Window 01") -- no close button (X) if window01 then -- the variable is false when window is collapsed imgui:text("Hello Dear ImGui!") local isChanged = false value, isChanged = imgui:inputInt("some value", value, 1, 2, 0) if isChanged then print(value) end end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>