Difference between revisions of "ImGui.Core:inputDouble"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Sets an input double field with a plus and a minus button when step is di...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets an input double field with a plus and a minus button when step is different than 0.
 
Sets an input double field with a plus and a minus button when step is different than 0.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(number), (bool) =
 
(number), (bool) =
 
   ImGui:inputDouble(label, value, [step=0, step_fast=0, format="%.6f", ImGuiInputTextFlags=0])
 
   ImGui:inputDouble(label, value, [step=0, step_fast=0, format="%.6f", ImGuiInputTextFlags=0])
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Sets an input double field with a plus and a minus button when step is different than 0. <syntaxhighlight lang="lua"> (number), (bool) =

 ImGui:inputDouble(label, value, [step=0, step_fast=0, format="%.6f", ImGuiInputTextFlags=0])

</source>

Parameters

label: (string) the label
value: (number) the value to be displayed
step: (number) the step to increment/decrement the displayed value
step_fast: (number) the speed at which to increment/decrement the displayed value when button is pressed
format: (string) the format of the displayed value
ImGuiInputTextFlags : (number) the input text flag

Return values

Returns (number) the current value
Returns (bool) whether the current value has changed

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() imgui:setAutoUpdateCursor(true) stage:addChild(imgui)

local window01 = true local value = 10.005

function onEnterFrame(e) -- 1 we start ImGui imgui:newFrame(e) -- 2 we add some child windows and build our GUI window01 = imgui:beginWindow("Window 01") -- no close button (X) if window01 then -- the variable is false when window is collapsed imgui:text("Hello Dear ImGui!") local isChanged = false value, isChanged = imgui:inputDouble("label", value, 0.001, 0.01, "%.4f", 0) if isChanged then print(value) end end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>