Difference between revisions of "ImGui.Core:imageButtonWithText"
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=== Description === | === Description === | ||
Displays an image button with some text. | Displays an image button with some text. | ||
− | < | + | <syntaxhighlight lang="lua"> |
ImGui:imageButtonWithText(texture,text,w,h,padding,bg_color,bg_alpha,color,alpha) | ImGui:imageButtonWithText(texture,text,w,h,padding,bg_color,bg_alpha,color,alpha) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
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=== Example === | === Example === | ||
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MyClass = Core.class(Sprite) | MyClass = Core.class(Sprite) | ||
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self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) | self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
{{ImGui}} | {{ImGui}} |
Latest revision as of 15:29, 13 July 2023
Available since: Gideros 2020.9
Class: ImGui
Description
Displays an image button with some text.
ImGui:imageButtonWithText(texture,text,w,h,padding,bg_color,bg_alpha,color,alpha)
Parameters
texture: (texture) the image texture
text: (string) button text
w: (number) the image width
h: (number) the image height
padding: (number) the image padding optional
bg_color: (number) the image background color in hex format optional
bg_alpha: (number) the image background alpha optional
color: (number) the image tint color in hex format optional
alpha: (number) the image alpha optional
Example
MyClass = Core.class(Sprite)
function MyClass:init()
self.imgui = ImGui.new()
-- we create a variable to hold our window status
self.window01 = true -- window01 exists at start up
-- order
self:addChild(self.imgui)
-- LISTENERS
self:addEventListener("enterBegin", self.onTransitionInBegin, self)
end
-- LOOP
function MyClass:onEnterFrame(e)
-- 1 we start ImGui
self.imgui:newFrame(e)
-- 2 we build our GUI
if self.window01 then -- is window01 existant?
local windowdrawn = false -- is window01 colapsed?
self.window01, windowdrawn = self.imgui:beginWindow(
"Hello ImGui", -- window title
self.window01 -- is window01 existant?
)
if windowdrawn then -- the variable is false when window01 is collapsed
if imgui:imageButtonWithText(
Texture.new("gfx/image.png"), "text", 32, 32, 4, 0xffffff, 1, 0x0, 1) then
print("button clicked")
end
end
self.imgui:endWindow()
end
self.imgui:endFrame()
self.imgui:render()
end
-- EVENT LISTENERS
function MyClass:onTransitionInBegin()
self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end
- ImGui.Core
- ImGui.Core.new
- ImGui.Core:arrowButton
- ImGui.Core:beginTable
- ImGui.Core:beginWindow
- ImGui.Core:bullet
- ImGui.Core:bulletText
- ImGui.Core:button
- ImGui.Core:checkbox
- ImGui.Core:colorButton
- ImGui.Core:colorEdit3
- ImGui.Core:colorEdit4
- ImGui.Core:colorPicker3
- ImGui.Core:colorPicker4
- ImGui.Core:combo
- ImGui.Core:dragFloat
- ImGui.Core:dragFloat2
- ImGui.Core:dragFloat3
- ImGui.Core:dragFloat4
- ImGui.Core:dragFloatRange2
- ImGui.Core:dragInt
- ImGui.Core:dragInt2
- ImGui.Core:dragInt3
- ImGui.Core:dragInt4
- ImGui.Core:dragIntRange2
- ImGui.Core:dragScalar
- ImGui.Core:endFrame
- ImGui.Core:endTable
- ImGui.Core:endWindow
- ImGui.Core:filledSliderAngle
- ImGui.Core:filledSliderFloat
- ImGui.Core:filledSliderFloat2
- ImGui.Core:filledSliderFloat3
- ImGui.Core:filledSliderFloat4
- ImGui.Core:filledSliderInt
- ImGui.Core:filledSliderInt2
- ImGui.Core:filledSliderInt3
- ImGui.Core:filledSliderInt4
- ImGui.Core:getIO
- ImGui.Core:getStyle
- ImGui.Core:image
- ImGui.Core:imageButton
- ImGui.Core:imageButtonWithText
- ImGui.Core:imageFilled
- ImGui.Core:inputDouble
- ImGui.Core:inputFloat
- ImGui.Core:inputFloat2
- ImGui.Core:inputFloat3
- ImGui.Core:inputFloat4
- ImGui.Core:inputInt
- ImGui.Core:inputInt2
- ImGui.Core:inputInt3
- ImGui.Core:inputInt4
- ImGui.Core:inputScalar
- ImGui.Core:inputText
- ImGui.Core:inputTextMultiline
- ImGui.Core:inputTextWithHint
- ImGui.Core:invisibleButton
- ImGui.Core:labelText
- ImGui.Core:newFrame
- ImGui.Core:progressBar
- ImGui.Core:radioButton
- ImGui.Core:render
- ImGui.Core:scaledImage
- ImGui.Core:scaledImageButton
- ImGui.Core:scaledImageButtonWithText
- ImGui.Core:scaledImageFilled
- ImGui.Core:setClassicStyle
- ImGui.Core:setColorEditOptions
- ImGui.Core:setDarkStyle
- ImGui.Core:setLightStyle
- ImGui.Core:showAboutWindow
- ImGui.Core:showDemoWindow
- ImGui.Core:showFontSelector
- ImGui.Core:showMetricsWindow
- ImGui.Core:showStyleEditor
- ImGui.Core:showStyleSelector
- ImGui.Core:showUserGuide
- ImGui.Core:sliderAngle
- ImGui.Core:sliderFloat
- ImGui.Core:sliderFloat2
- ImGui.Core:sliderFloat3
- ImGui.Core:sliderFloat4
- ImGui.Core:sliderInt
- ImGui.Core:sliderInt2
- ImGui.Core:sliderInt3
- ImGui.Core:sliderInt4
- ImGui.Core:smallButton
- ImGui.Core:text
- ImGui.Core:textColored
- ImGui.Core:textDisabled
- ImGui.Core:textWrapped
- ImGui.Core:vFilledSliderFloat
- ImGui.Core:vFilledSliderInt
- ImGui.Core:vSliderFloat
- ImGui.Core:vSliderInt