Difference between revisions of "ImGui.Core:imageButton"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Displays an image button. <source lang="lua"> ImGui:imageButton(texture,w...")
 
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=== Description ===
 
=== Description ===
 
Displays an image button.
 
Displays an image button.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
ImGui:imageButton(texture,w,h,padding,color,alpha,bordercolor,borderalpha)
 
ImGui:imageButton(texture,w,h,padding,color,alpha,bordercolor,borderalpha)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
MyClass = Core.class(Sprite)
 
MyClass = Core.class(Sprite)
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Displays an image button. <syntaxhighlight lang="lua"> ImGui:imageButton(texture,w,h,padding,color,alpha,bordercolor,borderalpha) </source>

Parameters

texture: (texture) the image texture
w: (number) the image width
h: (number) the image height
padding: (number) the image padding optional
color: (number) the image tint color in hex format optional
alpha: (number) the image alpha optional
bordercolor: (number) the image border color in hex format optional
borderalpha: (number) the image border alpha optional

Example

<syntaxhighlight lang="lua"> MyClass = Core.class(Sprite)

function MyClass:init() self.imgui = ImGui.new() -- we create a variable to hold our window status self.window01 = true -- window01 exists at start up -- order self:addChild(self.imgui) -- LISTENERS self:addEventListener("enterBegin", self.onTransitionInBegin, self) end

-- LOOP function MyClass:onEnterFrame(e) -- 1 we start ImGui self.imgui:newFrame(e) -- 2 we build our GUI if self.window01 then -- is window01 existant? local windowdrawn = false -- is window01 colapsed? self.window01, windowdrawn = self.imgui:beginWindow( "Hello ImGui", -- window title self.window01 -- is window01 existant? ) if windowdrawn then -- the variable is false when window01 is collapsed if imgui:imageButton("gfx/image.png", 64, 64, 8, 0xffffff, 1, 0xff0000, 0.5) then print("button clicked") end end self.imgui:endWindow() end self.imgui:endFrame() self.imgui:render() end

-- EVENT LISTENERS function MyClass:onTransitionInBegin() self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) end </source>