Difference between revisions of "ImGui.Core:filledSliderAngle"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Displays a regular filled angle slider. <source lang="lua"> (number), (bo...")
 
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=== Description ===
 
=== Description ===
 
Displays a regular filled angle slider.
 
Displays a regular filled angle slider.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(number), (bool) =
 
(number), (bool) =
 
   ImGui:filledSliderAngle(label, mirrorFlag, valueInRad, [min_degrees=-360, max_degrees=360,
 
   ImGui:filledSliderAngle(label, mirrorFlag, valueInRad, [min_degrees=-360, max_degrees=360,
 
     formatString="%.0f deg", ImGuiSliderFlags=0])
 
     formatString="%.0f deg", ImGuiSliderFlags=0])
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  
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stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
 
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
</source>
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</syntaxhighlight>
  
 
{{ImGui}}
 
{{ImGui}}

Latest revision as of 15:29, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Displays a regular filled angle slider.

(number), (bool) =
  ImGui:filledSliderAngle(label, mirrorFlag, valueInRad, [min_degrees=-360, max_degrees=360,
    formatString="%.0f deg", ImGuiSliderFlags=0])

Parameters

label: (string) the label
mirrorFlag: (bool) whether to mirror the slider or not
valueInRad: (number) the current value in radians
min_degrees: (number) the min value in degrees
max_degrees: (number) the max value in degrees
formatString: (string) the format of the value
ImGuiSliderFlags: (number) the drag slider flag

Return values

Returns (number) the current value in radians
Returns (bool) whether the current value has changed

Example

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

local window01 = true
local valueangle01 = math.pi/2

function onEnterFrame(e)
	-- 1 we start ImGui
	imgui:newFrame(e)
	-- 2 we add some child windows and build our GUI
	window01 = imgui:beginWindow("Window 01") -- no close button (X)
	if window01 then -- the variable is false when window is collapsed
		imgui:text("Hello Dear ImGui!")
		local isChanged = false
		valueangle01, isChanged = imgui:filledSliderAngle("slider angle", false, valueangle01, 0, 360, "%.1f", 0)
		if isChanged then print(^>valueangle01) end
	end
	-- 3 we end the frame and render to screen
	imgui:endFrame()
	imgui:render()
end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)