Difference between revisions of "ImGui.Core:dragFloatRange2"

From GiderosMobile
(→‎Example: .deltaTime)
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Displays 2 float drag range sliders, side by side.
 
Displays 2 float drag range sliders, side by side.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(number), (number), (bool) =
 
(number), (number), (bool) =
 
   ImGui:dragFloatRange2(label, valueMin, valueMax, [incStep=1, min=0, max=0, formatMinString="%.3f",
 
   ImGui:dragFloatRange2(label, valueMin, valueMax, [incStep=1, min=0, max=0, formatMinString="%.3f",
Line 28: Line 28:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "ImGui"
 
require "ImGui"
  

Revision as of 15:28, 13 July 2023

Available since: Gideros 2020.9
Class: ImGui

Description

Displays 2 float drag range sliders, side by side. <syntaxhighlight lang="lua"> (number), (number), (bool) =

 ImGui:dragFloatRange2(label, valueMin, valueMax, [incStep=1, min=0, max=0, formatMinString="%.3f",
   formatMaxString=formatMinString, ImGuiSliderFlags=0])

</source>

Parameters

label: (string) the label
valueMin: (number) the current minimum value
valueMax: (number) the current maximum value
incStep: (number) the increment step
min: (number) the min range value
max: (number) the max range value
formatMinString: (string) the format of the min value
formatMaxString: (string) the format of the max value
ImGuiSliderFlags: (number) the drag slider flag

Return values

Returns (number) the current min value
Returns (number) the current max value
Returns (bool) whether one of the current values has changed

Example

<syntaxhighlight lang="lua"> require "ImGui"

local imgui = ImGui.new() stage:addChild(imgui)

local window01 = true local dragvaluemin01 = -10 local dragvaluemax01 = 20

function onEnterFrame(e) -- 1 we start ImGui imgui:newFrame(e.deltaTime) -- 2 we add some child windows and build our GUI window01 = imgui:beginWindow("Window 01") -- no close button (X) if window01 then -- the variable is false when window is collapsed imgui:text("Hello Dear ImGui!") -- we add a text element to our GUI local isChanged = false dragvaluemin01, dragvaluemax01, isChanged = imgui:dragFloatRange2("between", dragvaluemin01, dragvaluemax01, 0.2, -50, 50, "%.3f", "%.2f", 0) if isChanged then print(dragvaluemin01, dragvaluemax01) end -- print(e.deltaTime) end -- 3 we end the frame and render to screen imgui:endFrame() imgui:render() end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>