Difference between revisions of "ImGui.Core:beginWindow"

From GiderosMobile
Line 27: Line 27:
 
local window01 = true -- the starting state of window01 (collapsed, expanded), with a close button
 
local window01 = true -- the starting state of window01 (collapsed, expanded), with a close button
 
local window02 = true -- the starting state of window02 (collapsed, expanded), without a close button
 
local window02 = true -- the starting state of window02 (collapsed, expanded), without a close button
 +
local window03 = true -- the starting state of window03 (collapsed, expanded), with no title bar
  
 
function onEnterFrame(e)
 
function onEnterFrame(e)
Line 39: Line 40:
 
window01 -- is window expanded
 
window01 -- is window expanded
 
)
 
)
if (windowdrawn) then -- the variable is false when main window is collapsed
+
if windowdrawn then -- the variable is false when main window is collapsed
 
imgui:text("This is an ImGui text.") -- we add a text element to our GUI
 
imgui:text("This is an ImGui text.") -- we add a text element to our GUI
 
imgui:textColored("This is a colored text.", 0xff00ff, 1)
 
imgui:textColored("This is a colored text.", 0xff00ff, 1)
Line 52: Line 53:
 
print(e.deltaTime) -- test
 
print(e.deltaTime) -- test
 
-- ...
 
-- ...
 +
end
 +
 +
if window03 then -- if window exists
 +
local windowdrawn = false
 +
window03, windowdrawn = imgui:beginWindow(
 +
0,
 +
nil,
 +
ImGui.WindowFlags_NoTitleBar
 +
)
 +
if windowdrawn then -- the variable is false when window is collapsed
 +
imgui:text("This is an ImGui text.") -- we add a text element to our GUI
 +
imgui:textColored("This is a colored text.", 0xff00ff, 1)
 +
-- ...
 +
end
 +
imgui:endWindow()
 
end
 
end
  

Revision as of 03:20, 25 March 2021

Available since: Gideros 2020.9
Class: ImGui

Description

Pushes window to the stack and starts appending to it.

(bool) (bool) = ImGui:beginWindow(name,open,flags)

Parameters

name: (string) the window title to be displayed
open: (bool) the status of the window, true=opened, false=closed, nil=no close button on window
flags: (string) any of the ImGui Window flags, see ImGui Constants - Window Flags

Return values

Returns: (bool) whether the window is collapsed or expanded
Returns: (bool) the status of the window, true=opened, false=closed, nil=non closeable window

Example

require "ImGui"

local imgui = ImGui.new()
stage:addChild(imgui)

local window01 = true -- the starting state of window01 (collapsed, expanded), with a close button
local window02 = true -- the starting state of window02 (collapsed, expanded), without a close button
local window03 = true -- the starting state of window03 (collapsed, expanded), with no title bar

function onEnterFrame(e)
	-- 1 we start ImGui
	imgui:newFrame(e)

	-- 2 we add a child window and build our GUI
	if window01 then -- if window exists
		local windowdrawn = false
		window01, windowdrawn = imgui:beginWindow( -- with close button
			"Hello ImGui v"..ImGui._VERSION, -- window title
			window01 -- is window expanded
		)
		if windowdrawn then -- the variable is false when main window is collapsed
			imgui:text("This is an ImGui text.") -- we add a text element to our GUI
			imgui:textColored("This is a colored text.", 0xff00ff, 1)
			-- ...
		end
		imgui:endWindow()
	end

	window02 = imgui:beginWindow("Window02") -- without close button
	if window02 then
		imgui:text("I am a text in window02")
		print(e.deltaTime) -- test
		-- ...
	end

	if window03 then -- if window exists
		local windowdrawn = false
		window03, windowdrawn = imgui:beginWindow(
			0,
			nil,
			ImGui.WindowFlags_NoTitleBar
		)
		if windowdrawn then -- the variable is false when window is collapsed
			imgui:text("This is an ImGui text.") -- we add a text element to our GUI
			imgui:textColored("This is a colored text.", 0xff00ff, 1)
			-- ...
		end
		imgui:endWindow()
	end

	-- 3 we end the frame and render to screen
	imgui:endFrame()
	imgui:render()
end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)