ImGui.Core:arrowButton

From GiderosMobile
Revision as of 15:28, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2020.9
Class: ImGui

Description

Displays a square button with an arrow shape. <syntaxhighlight lang="lua"> ImGui:arrowButton(stringID,direction) </source>

direction possible value:

  • 0 = arrow left
  • 1 = arrow right
  • 2 = arrow up
  • 3 = arrow down

Parameters

stringID: (string) the button ID
direction: (number) the arrow direction

Example

<syntaxhighlight lang="lua"> MyClass = Core.class(Sprite)

function MyClass:init() self.imgui = ImGui.new() -- we create a variable to hold our window status self.window01 = true -- window01 exists at start up -- order self:addChild(self.imgui) -- LISTENERS self:addEventListener("enterBegin", self.onTransitionInBegin, self) end

-- LOOP function MyClass:onEnterFrame(e) -- 1 we start ImGui self.imgui:newFrame(e.deltaTime) -- 2 we build our GUI if self.window01 then -- is window01 existant? local windowdrawn = false -- is window01 colapsed? self.window01, windowdrawn = self.imgui:beginWindow( "Hello ImGui", -- window title self.window01 -- is window01 existant? ) if windowdrawn then -- the variable is false when window01 is collapsed if self.imgui:arrowButton("arrowbtn01" , 2) then print("button clicked") end end self.imgui:endWindow() end self.imgui:endFrame() self.imgui:render() end

-- EVENT LISTENERS function MyClass:onTransitionInBegin() self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self) end </source>