Difference between revisions of "ImGui.Core:arrowButton"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2020.9<br/> '''Class:''' ImGui<br/> === Description === Displays a square button with an arrow shape. <source lang="lua"> ImGui:a...")
 
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Displays a square button with an arrow shape.
 
Displays a square button with an arrow shape.
 
<source lang="lua">
 
<source lang="lua">
ImGui:arrowButton(textID, direction)
+
ImGui:arrowButton(stringID,direction)
 
</source>
 
</source>
  
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=== Parameters ===
 
=== Parameters ===
'''textID''': (string) the button ID<br/>
+
'''stringID''': (string) the button ID<br/>
 
'''direction''': (number) the arrow direction<br/>
 
'''direction''': (number) the arrow direction<br/>
  
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)
 
)
 
if windowdrawn then -- the variable is false when window01 is collapsed
 
if windowdrawn then -- the variable is false when window01 is collapsed
self.imgui:arrowButton("arrowbtn01" , 2)
+
if self.imgui:arrowButton("arrowbtn01" , 2) then print("button clicked") end
 
end
 
end
 
self.imgui:endWindow()
 
self.imgui:endWindow()

Revision as of 02:28, 26 March 2021

Available since: Gideros 2020.9
Class: ImGui

Description

Displays a square button with an arrow shape.

ImGui:arrowButton(stringID,direction)

direction possible value:

  • 0 = arrow left
  • 1 = arrow right
  • 2 = arrow up
  • 3 = arrow down

Parameters

stringID: (string) the button ID
direction: (number) the arrow direction

Example

MyClass = Core.class(Sprite)

function MyClass:init()
	self.imgui = ImGui.new()
	-- we create a variable to hold our window status
	self.window01 = true -- window01 exists at start up
	-- order
	self:addChild(self.imgui)
	-- LISTENERS
	self:addEventListener("enterBegin", self.onTransitionInBegin, self)
end

-- LOOP
function MyClass:onEnterFrame(e)
	-- 1 we start ImGui
	self.imgui:newFrame(e)
	-- 2 we build our GUI
	if self.window01 then -- is window01 existant?
		local windowdrawn = false -- is window01 colapsed?
		self.window01, windowdrawn = self.imgui:beginWindow(
			"Hello ImGui", -- window title
			self.window01 -- is window01 existant?
		)
		if windowdrawn then -- the variable is false when window01 is collapsed
			if self.imgui:arrowButton("arrowbtn01" , 2) then print("button clicked") end
		end
		self.imgui:endWindow()
	end
	self.imgui:endFrame()
	self.imgui:render()
end

-- EVENT LISTENERS
function MyClass:onTransitionInBegin()
	self:addEventListener(Event.ENTER_FRAME, self.onEnterFrame, self)
end