Difference between revisions of "ImGui.Core"
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[[ImGui:beginWindow]] ''pushes window to the stack and starts appending to it''<br/><!--GIDEROSMTD:ImGui:beginWindow(name, p_open, flags) pushes window to the stack and starts appending to it--> | [[ImGui:beginWindow]] ''pushes window to the stack and starts appending to it''<br/><!--GIDEROSMTD:ImGui:beginWindow(name, p_open, flags) pushes window to the stack and starts appending to it--> | ||
+ | [[ImGui:bulletText]] ''displays an ImGui bulleted text''<br/><!--GIDEROSMTD:ImGui:bulletText(string) displays an ImGui bulleted text--> | ||
[[ImGui:endFrame]] ''ends the ImGui frame''<br/><!--GIDEROSMTD:ImGui:endFrame() ends the ImGui frame--> | [[ImGui:endFrame]] ''ends the ImGui frame''<br/><!--GIDEROSMTD:ImGui:endFrame() ends the ImGui frame--> | ||
[[ImGui:endWindow]] ''pops window from the stack''<br/><!--GIDEROSMTD:ImGui:endWindow() pops window from the stack--> | [[ImGui:endWindow]] ''pops window from the stack''<br/><!--GIDEROSMTD:ImGui:endWindow() pops window from the stack--> | ||
[[ImGui:getIO]] ''accesses the IO structure (mouse/keyboard/gamepad inputs...)''<br/><!--GIDEROSMTD:ImGui:getIO() accesses the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)--> | [[ImGui:getIO]] ''accesses the IO structure (mouse/keyboard/gamepad inputs...)''<br/><!--GIDEROSMTD:ImGui:getIO() accesses the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)--> | ||
[[ImGui:getStyle]] ''accesses the Style structure (colors, sizes)''<br/><!--GIDEROSMTD:ImGui:getStyle() accesses the Style structure (colors, sizes)--> | [[ImGui:getStyle]] ''accesses the Style structure (colors, sizes)''<br/><!--GIDEROSMTD:ImGui:getStyle() accesses the Style structure (colors, sizes)--> | ||
+ | [[ImGui:labelText]] ''displays an ImGui labelled text''<br/><!--GIDEROSMTD:ImGui:labelText(string, string) displays an ImGui labelled text--> | ||
[[ImGui:newFrame]] ''starts a new ImGui frame''<br/><!--GIDEROSMTD:ImGui:newFrame(dt) starts a new ImGui frame--> | [[ImGui:newFrame]] ''starts a new ImGui frame''<br/><!--GIDEROSMTD:ImGui:newFrame(dt) starts a new ImGui frame--> | ||
[[ImGui:render]] ''ends the ImGui frame, finalizes the draw data''<br/><!--GIDEROSMTD:ImGui:render() ends the ImGui frame, finalizes the draw data--> | [[ImGui:render]] ''ends the ImGui frame, finalizes the draw data''<br/><!--GIDEROSMTD:ImGui:render() ends the ImGui frame, finalizes the draw data--> | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
+ | |||
=== Events === | === Events === | ||
ImGui.KeyChar<br/><!--GIDEROSEVT:ImGui.KeyChar--> | ImGui.KeyChar<br/><!--GIDEROSEVT:ImGui.KeyChar--> |
Revision as of 01:13, 26 March 2021
Supported platforms:
Available since: Gideros 2020.9
Description
This is the ImGui main class.
PLEASE NOTE THE DOCUMENTATION IS WORK IN PROGRESS
MethodsImGui.new initializes ImGui ImGui:beginWindow pushes window to the stack and starts appending to it |
EventsImGui.KeyChar ConstantsImGui._VERSION Window Flags Col Flags |