Difference between revisions of "Gaming:updateState"

From GiderosMobile
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=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>Update a data element in cloud storage. Either [[Special:MyLanguage/Event.STATE_ERROR|Event.STATE_ERROR]] or [[Special:MyLanguage/Event.STATE_CONFLICT|Event.STATE_CONFLICT]] will be triggered.</translate>
 
<translate>Update a data element in cloud storage. Either [[Special:MyLanguage/Event.STATE_ERROR|Event.STATE_ERROR]] or [[Special:MyLanguage/Event.STATE_CONFLICT|Event.STATE_CONFLICT]] will be triggered.</translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  Gaming:updateState(key,data,immediate)
 
  Gaming:updateState(key,data,immediate)
</source>
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''key''': (number) <translate>Key to update</translate> <br/>
 
'''key''': (number) <translate>Key to update</translate> <br/>

Latest revision as of 15:29, 13 July 2023


Available since: Gideros 2012.09
Class: Gaming

Description

Update a data element in cloud storage. Either Event.STATE_ERROR or Event.STATE_CONFLICT will be triggered.

 Gaming:updateState(key,data,immediate)

Parameters

key: (number) Key to update
data: (string) New data
immediate: (boolean) Push the update immediately