Difference between revisions of "Gaming:updateState"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2012.09<br/>
 
'''Available since:''' Gideros 2012.09<br/>
 
=== Description ===
 
=== Description ===
Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
+
<translate>Update a data element in cloud storage. Either [[[Event.STATE_ERROR` or `Event.STATE_CONFLICT]]] will be triggered.</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Gaming:updateState(key,data,immediate)
 
  Gaming:updateState(key,data,immediate)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''key''': (number) Key to update <br/>
+
'''key''': (number) <translate>Key to update</translate> <br/>
'''data''': (string) New data <br/>
+
'''data''': (string) <translate>New data</translate> <br/>
'''immediate''': (boolean) Push the update immediately <br/>
+
'''immediate''': (boolean) <translate>Push the update immediately</translate> <br/>

Revision as of 14:32, 23 August 2018

Available since: Gideros 2012.09

Description

Update a data element in cloud storage. Either [[[Event.STATE_ERROR` or `Event.STATE_CONFLICT]]] will be triggered.

 Gaming:updateState(key,data,immediate)

Parameters

key: (number) Key to update
data: (string) New data
immediate: (boolean) Push the update immediately