Difference between revisions of "Gaming:updateState"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.09<br/> === Description === Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be...")
 
Line 4: Line 4:
 
Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
 
Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
 
<source lang="lua">
 
<source lang="lua">
= Gaming:updateState(keydataimmediate,)
+
Gaming:updateState(key,data,immediate)
 
</source>
 
</source>
'''key:''' (number) Key to update ''''''<br/>
+
'''key''': (number) Key to update ''''''<br/>
'''data:''' (string) New data ''''''<br/>
+
'''data''': (string) New data ''''''<br/>
'''immediate:''' (boolean) Push the update immediately ''''''<br/>
+
'''immediate''': (boolean) Push the update immediately ''''''<br/>

Revision as of 11:16, 23 August 2018

Available since: Gideros 2012.09

Description

Update a data element in cloud storage. Either `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.

 Gaming:updateState(key,data,immediate)

'key: (number) Key to update '
'data: (string) New data '
'immediate: (boolean) Push the update immediately '