Difference between revisions of "Gaming:loadState"

From GiderosMobile
Line 3: Line 3:
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED`, `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.</translate>
+
<translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED'', ''Event.STATE_ERROR'' or ''Event.STATE_CONFLICT` will be triggered.</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Gaming:loadState(key)
 
  Gaming:loadState(key)

Revision as of 10:35, 24 August 2018

Available since: Gideros 2012.09
Class: Gaming

Description

Load a data element from cloud storage. Either 'Event.STATE_LOADED, Event.STATE_ERROR or Event.STATE_CONFLICT` will be triggered.

 Gaming:loadState(key)

Parameters

key: (number) Key to load