Difference between revisions of "Gaming:loadState"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2012.09<br/>
+
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED[[Special:MyLanguage/, |, ]]Event.STATE_ERROR[[Special:MyLanguage/ or | or ]]Event.STATE_CONFLICT` will be triggered.</translate>
 
<translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED[[Special:MyLanguage/, |, ]]Event.STATE_ERROR[[Special:MyLanguage/ or | or ]]Event.STATE_CONFLICT` will be triggered.</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Gaming:loadState(key)
 
  Gaming:loadState(key)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''key''': (number) <translate>Key to load</translate> <br/>
 
'''key''': (number) <translate>Key to load</translate> <br/>

Revision as of 08:30, 24 August 2018

Available since: Gideros 2012.09

Description

Load a data element from cloud storage. Either 'Event.STATE_LOADED, Event.STATE_ERROR or Event.STATE_CONFLICT` will be triggered.

 Gaming:loadState(key)

Parameters

key: (number) Key to load