Difference between revisions of "Gaming:loadState"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2012.09<br/>
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<languages />
=== Description ===
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'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
<translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED[[, ]]Event.STATE_ERROR[[ or ]]Event.STATE_CONFLICT` will be triggered.</translate>
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>
<source lang="lua">
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=== <translate>Description</translate> ===
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<translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED'', ''Event.STATE_ERROR'' or ''Event.STATE_CONFLICT` will be triggered.</translate>
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<syntaxhighlight lang="lua">
 
  Gaming:loadState(key)
 
  Gaming:loadState(key)
</source>
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</syntaxhighlight>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''key''': (number) <translate>Key to load</translate> <br/>
 
'''key''': (number) <translate>Key to load</translate> <br/>
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{{Gaming}}

Latest revision as of 15:28, 13 July 2023


Available since: Gideros 2012.09
Class: Gaming

Description

Load a data element from cloud storage. Either 'Event.STATE_LOADED, Event.STATE_ERROR or Event.STATE_CONFLICT` will be triggered.

 Gaming:loadState(key)

Parameters

key: (number) Key to load