Difference between revisions of "Flurry.logEvent"

From GiderosMobile
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
'''Available since:''' Gideros 2011.6<br/>
=== <translate>Description</translate> ===
+
'''Class:''' [[Flurry]]<br/>
<translate>Use this function to count the number of times certain events happen during a session of your application and to pass dynamic parameters <br />
+
 
to be recorded with that event. Event parameters is optional and can be passed in as a table value. Your application is currently limited to counting <br />
+
=== Description ===
occurrences for 100 different event ids (maximum length 255 characters). Maximum of 10 event parameters per event is supported.<br />
+
Use this function to count the number of times certain events happen during a session of your application and to pass dynamic parameters to be recorded with that event.
<br />
+
<syntaxhighlight lang="lua">
To start a timed event, pass [[Special:MyLanguage/timed|timed]] parameter as [[Special:MyLanguage/true|true]].<br />
+
flurry.logEvent(eventName,parameters,timed)
<br /></translate>
+
</syntaxhighlight>
<source lang="lua">
+
 
flurry.logEvent(eventName,parameters,timed)
+
Event ''parameters'' is optional and can be passed in as a table value. Your application is currently limited to counting occurrences for 100 different event ids (maximum length 255 characters). Maximum of 10 event parameters per event is supported.
</source>
+
 
=== <translate>Parameters</translate> ===
+
To start a timed event, pass ''timed'' parameter as ''true''.
'''eventName''': (string) <translate>The event name to be logged at Flurry service.</translate> <br/>
+
 
'''parameters''': (table, optional) <translate>Optional paramaters to be recorted with this event.</translate> <br/>
+
=== Parameters ===
'''timed''': (boolean, optional) <translate>Specifies this is a timed event.</translate> <br/>
+
'''eventName''': (string) the event name to be logged at Flurry service<br/>
=== <translate>Examples</translate> ===
+
'''parameters''': (table, optional) optional parameters to be recorded with this event<br/>
'''Example'''<br/>
+
'''timed''': (boolean, optional) specifies this is a timed event<br/>
<source lang="lua">flurry.logEvent(&quot;myEvent1&quot;)
+
 
flurry.logEvent(&quot;myEvent2&quot;, {key=&quot;value&quot;})
+
=== Examples ===
flurry.logEvent(&quot;myEvent3&quot;, {key=&quot;value&quot;}, true)</source>
+
<syntaxhighlight lang="lua">
 +
flurry.logEvent("myEvent1")
 +
flurry.logEvent("myEvent2", { key="value" } )
 +
flurry.logEvent("myEvent3", { key="value" }, true)
 +
</syntaxhighlight>
 +
 
 +
'''You can log events in key parts of your game'''
 +
<syntaxhighlight lang="lua">
 +
local function Level1()
 +
flurry.logEvent("Level1")
 +
--flurry.logEvent( "Level1", { difficulty="Easy", lives=3 } )
 +
 
 +
--Level1 code...
 +
end
 +
 
 +
Level1()
 +
</syntaxhighlight>
 +
 
 +
{{Flurry}}

Latest revision as of 22:27, 7 December 2023

Available since: Gideros 2011.6
Class: Flurry

Description

Use this function to count the number of times certain events happen during a session of your application and to pass dynamic parameters to be recorded with that event.

flurry.logEvent(eventName,parameters,timed)

Event parameters is optional and can be passed in as a table value. Your application is currently limited to counting occurrences for 100 different event ids (maximum length 255 characters). Maximum of 10 event parameters per event is supported.

To start a timed event, pass timed parameter as true.

Parameters

eventName: (string) the event name to be logged at Flurry service
parameters: (table, optional) optional parameters to be recorded with this event
timed: (boolean, optional) specifies this is a timed event

Examples

flurry.logEvent("myEvent1")
flurry.logEvent("myEvent2", { key="value" } )
flurry.logEvent("myEvent3", { key="value" }, true)

You can log events in key parts of your game

local function Level1()
	flurry.logEvent("Level1")
	--flurry.logEvent( "Level1", { difficulty="Easy", lives=3 } )

	--Level1 code...
end

Level1()