Difference between revisions of "Flurry"

From GiderosMobile
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__NOTOC__
 
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]]<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
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3. Add {Gideros Installation Directory}/All Plugins/Flurry/source/iOS/flurry.mm file to your Xcode project.<br />
 
3. Add {Gideros Installation Directory}/All Plugins/Flurry/source/iOS/flurry.mm file to your Xcode project.<br />
 
<br />
 
<br />
To load the Flurry library, call `require &quot;flurry&quot;`.<br />
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To load the Flurry library, call ''require &quot;flurry&quot;''.<br />
 
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Revision as of 10:37, 24 August 2018

Supported platforms: Platform android.pngPlatform ios.png
Available since: Gideros 2011.6

Description


This table stores all the functions related to Flurry analytics library.

Flurry is available only for iOS as an external plugin. To use flurry:

1. Create an account on [1](http://www.flurry.com) and follow the instructions about creating a new application.
2. Download Flurry header and libraries and add them to your Xcode project.
3. Add {Gideros Installation Directory}/All Plugins/Flurry/source/iOS/flurry.mm file to your Xcode project.

To load the Flurry library, call require "flurry".

Methods

flurry.endTimedEvent ends Flurry timed event
flurry.isAvailable returns true if Flurry is available
flurry.logEvent logs Flurry event
flurry.startSession starts the Flurry session with your API key

Events

Constants