Difference between revisions of "FBInstant.startGameAsync"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2018.3<br/>
+
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
This indicates that the game has finished initial loading and is ready to start. Context information will be up-to-date when the returned promise resolves.<br />
 
This indicates that the game has finished initial loading and is ready to start. Context information will be up-to-date when the returned promise resolves.<br />
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  FBInstant.startGameAsync(callback)
 
  FBInstant.startGameAsync(callback)
 
</source>
 
</source>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''callback''': (function) <translate>A function that will be called with two arguments: True when the game should start or nil if the operation failed, and an error code if the function failed.</translate> <br/>
 
'''callback''': (function) <translate>A function that will be called with two arguments: True when the game should start or nil if the operation failed, and an error code if the function failed.</translate> <br/>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
 
<source lang="lua">
 
<source lang="lua">

Revision as of 08:26, 24 August 2018

Available since: Gideros 2018.3

Description


This indicates that the game has finished initial loading and is ready to start. Context information will be up-to-date when the returned promise resolves.

 FBInstant.startGameAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: True when the game should start or nil if the operation failed, and an error code if the function failed.

Examples

Example

FBInstant.startGameAsync( function(result,error)
    if result then
		-- don't call context api until here!
	end
end)
<br/>