Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"

From GiderosMobile
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'''Available since:''' Gideros 2018.3<br/>
 
'''Available since:''' Gideros 2018.3<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br />
 
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  FBInstant.player.getConnectedPlayersAsync(callback)
 
  FBInstant.player.getConnectedPlayersAsync(callback)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved. <br/>
+
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example 1'''<br/>
 
'''Example 1'''<br/>
<source lang="lua"><br />
+
<source lang="lua">
 
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 
     if result then
 
     if result then
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<br/></source>
 
<br/></source>
 
'''Example 2'''<br/>
 
'''Example 2'''<br/>
<source lang="lua"><br />
+
<source lang="lua">
 
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 
     if result then
 
     if result then

Revision as of 14:32, 23 August 2018

Available since: Gideros 2018.3

Description


Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.

 FBInstant.player.getConnectedPlayersAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.

Examples

Example 1

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			for key,value in pairs(player) do
				print(key,value)
			end
		end
	end
end)
<br/>

Example 2

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
		end
	end
end)
<br/>