Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2018.3<br/> === Description === <br /> Fetches a table of ConnectedPlayer tables containing information about players that are connect...")
 
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2018.3<br/>
+
<languages />
=== Description ===
+
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
<br />
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Player|Player]]<br/>
 +
=== <translate>Description</translate> ===
 +
<translate><br />
 
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br />
 
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br />
<br />
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<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
= FBInstant.player.getConnectedPlayersAsync(callback,)
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FBInstant.player.getConnectedPlayersAsync(callback)
</source>
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</syntaxhighlight>
'''callback:''' (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved. ''''''<br/>
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=== <translate>Parameters</translate> ===
 +
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/>
 +
=== <translate>Examples</translate> ===
 +
'''Example 1'''<br/>
 +
<syntaxhighlight lang="lua">
 +
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 +
    if result then
 +
print("Connected players:",#result)
 +
for loop=1,#result do
 +
local player=result[loop]
 +
for key,value in pairs(player) do
 +
print(key,value)
 +
end
 +
end
 +
end
 +
end)
 +
<br/></syntaxhighlight>
 +
'''Example 2'''<br/>
 +
<syntaxhighlight lang="lua">
 +
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 +
    if result then
 +
print("Connected players:",#result)
 +
for loop=1,#result do
 +
local player=result[loop]
 +
print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
 +
end
 +
end
 +
end)
 +
<br/></syntaxhighlight>
 +
 
 +
{{FBInstant.player}}

Latest revision as of 15:29, 13 July 2023


Available since: Gideros 2018.3
Class: Player

Description


Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.

 FBInstant.player.getConnectedPlayersAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.

Examples

Example 1

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			for key,value in pairs(player) do
				print(key,value)
			end
		end
	end
end)
<br/>

Example 2

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
		end
	end
end)
<br/>