Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"

From GiderosMobile
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  FBInstant.player.getConnectedPlayersAsync(callback)
 
  FBInstant.player.getConnectedPlayersAsync(callback)
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=== <translate>Parameters</translate> ===
 
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'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/>
 
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/>
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'''Example 2'''<br/>
 
'''Example 2'''<br/>
 
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{{FBInstant.player}}
 
{{FBInstant.player}}

Latest revision as of 15:29, 13 July 2023


Available since: Gideros 2018.3
Class: Player

Description


Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.

 FBInstant.player.getConnectedPlayersAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.

Examples

Example 1

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			for key,value in pairs(player) do
				print(key,value)
			end
		end
	end
end)
<br/>

Example 2

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
		end
	end
end)
<br/>