Difference between revisions of "FBInstant.player.canSubscribeBotAsync"

From GiderosMobile
Line 7: Line 7:
 
  FBInstant.player.canSubscribeBotAsync(callback)
 
  FBInstant.player.canSubscribeBotAsync(callback)
 
</source>
 
</source>
'''callback''': (function) A function that will be called with two arguments: a boolean or nil is the operation failed, and an error code if the function failed. ''''''<br/>
+
=== Parameters ===
 +
'''callback''': (function) A function that will be called with two arguments: a boolean or nil is the operation failed, and an error code if the function failed. <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua"><br />
 +
FBInstant.player.canSubscribeBotAsync(function(result,error)
 +
if result then
 +
print("Can subscribe")
 +
else
 +
print("Can't subscribe")
 +
end
 +
end)
 +
<br/></source>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2018.3.1

Description


Whether a player can subscribe to the game bot or not. Developer can only call subscribeBotAsync() after checking canSubscribeBotAsync(), and the player will only be able to see this bot subscription dialog once for a specific game.

 FBInstant.player.canSubscribeBotAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a boolean or nil is the operation failed, and an error code if the function failed.

Examples

Example

<br />
FBInstant.player.canSubscribeBotAsync(function(result,error)
	if result then
		print("Can subscribe")
	else
		print("Can't subscribe")
	end	
end)
<br/>