FBInstant.payments.getPurchasesAsync

From GiderosMobile
Revision as of 14:34, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2018.3

Description


Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.

 FBInstant.payments.getPurchasesAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.

Examples

Example

FBInstant.payments.getPurchasesAsync(function(result,error)
    if result then
		print("Unconsumed purchases:",#result)
		for loop=1,#result do
			local item=result[loop]
			for key,value in pairs(item) do
				print(key,value)
			end
		end
	end
end)
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