Difference between revisions of "FBInstant.context.getID"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
Line 9: Line 9:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(string) = FBInstant.context.getID()
 
(string) = FBInstant.context.getID()
</source>
+
</syntaxhighlight>
 
=== <translate>Return values</translate> ===
 
=== <translate>Return values</translate> ===
 
'''<translate>Returns</translate>''' (string) <translate>A unique identifier for the current game context.</translate><br/>
 
'''<translate>Returns</translate>''' (string) <translate>A unique identifier for the current game context.</translate><br/>
Line 25: Line 25:
 
print("You may have tried to access a context high score in solo mode!")
 
print("You may have tried to access a context high score in solo mode!")
 
end
 
end
<br/></source>
+
<br/></syntaxhighlight>
  
 
{{FBInstant.context}}
 
{{FBInstant.context}}

Latest revision as of 15:27, 13 July 2023


Available since: Gideros 2018.3
Class: Context

Description


A unique identifier for the current game context. This represents a specific context that the game is being played in (for example, a particular messenger conversation or facebook post). The identifier will be null if game is being played in a solo context. The result is not guaranteed to be correct until FBInstant.startGameAsync has resolved.

(string) = FBInstant.context.getID()

Return values

Returns (string) A unique identifier for the current game context.

Examples

Example

	fbContextId=FBInstant.context.getID()
	if fbContextId~="null" then
		print("context",fbContextId)
		FBInstant.getLeaderboardAsync("Highest Level Achievers."..fbContextId,function (e,error)
			print("group leaderboard event",e)
			print("group leaderboard error",error)
		end)
	else
		print("You may have tried to access a context high score in solo mode!")
	end
<br/>