Difference between revisions of "FBInstant.checkCanPlayerMatchAsync"

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Checks if the current player is eligible for the matchPlayerAsync API.<br />
 
Checks if the current player is eligible for the matchPlayerAsync API.<br />
 
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  FBInstant.checkCanPlayerMatchAsync(callback)
 
  FBInstant.checkCanPlayerMatchAsync(callback)
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=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''callback''': (function) <translate>A function that will be called with two arguments: True  if the player is eligible to match with other players and false otherwise.  An error code if the function failed.</translate> <br/>
 
'''callback''': (function) <translate>A function that will be called with two arguments: True  if the player is eligible to match with other players and false otherwise.  An error code if the function failed.</translate> <br/>
 
=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
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FBInstant.checkCanPlayerMatchAsync( function(result,error)
 
FBInstant.checkCanPlayerMatchAsync( function(result,error)
 
if result then
 
if result then
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end
 
end
 
end)
 
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{{FBInstant}}
 
{{FBInstant}}

Latest revision as of 15:26, 13 July 2023


Available since: Gideros 2018.3
Class: * Initialisation and Core

Description


Checks if the current player is eligible for the matchPlayerAsync API.

 FBInstant.checkCanPlayerMatchAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.

Examples

Example

FBInstant.checkCanPlayerMatchAsync( function(result,error)
	if result then
		FBInstant.matchPlayerAsync("level1", function(result,error)
			print(FBInstant.context.getID()) -- eg 12345
		end)
	end
end)
<br/>