Difference between revisions of "EventDispatcher"

From GiderosMobile
Line 21: Line 21:
  
 
function ClassA:funcA(event)
 
function ClassA:funcA(event)
print("funcA", self, event:getType(), event:getTarget())
+
  print("funcA", self, event:getType(), event:getTarget())
 
end
 
end
  
Line 28: Line 28:
  
 
b:addEventListener("myevent", a.funcA, a) -- when b dispatches an "myevent" event,
 
b:addEventListener("myevent", a.funcA, a) -- when b dispatches an "myevent" event,
-- a.funcA will be called with 'a'
+
-- a.funcA will be called with 'a'
-- as first parameter
+
-- as first parameter
  
 
b:dispatchEvent(Event.new("myevent")) -- will print "funcA"
 
b:dispatchEvent(Event.new("myevent")) -- will print "funcA"
Line 38: Line 38:
  
 
function Ball:onEnterFrame()
 
function Ball:onEnterFrame()
self:setX(self:getX()   1)
+
  self:setX(self:getX() + 1)
 
end
 
end
  

Revision as of 12:29, 1 November 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Object

Description


All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.

If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.

Examples

Example

-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)

function ClassA:funcA(event)
  print("funcA", self, event:getType(), event:getTarget())
end

local a = ClassA.new()
local b = ClassB.new()

b:addEventListener("myevent", a.funcA, a)	-- when b dispatches an "myevent" event,
						-- a.funcA will be called with 'a'
						-- as first parameter

b:dispatchEvent(Event.new("myevent"))		-- will print "funcA"


-- example 2
Ball = Core.class(Sprite)

function Ball:onEnterFrame()
  self:setX(self:getX() + 1)
end

ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)

Methods

EventDispatcher.new creates a new EventDispatcher object
EventDispatcher:addEventListener registers a listener function
EventDispatcher:dispatchEvent dispatches an event
EventDispatcher:hasEventListener checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners remove all listeners
EventDispatcher:removeEventListener removes a listener function

Events

Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL

Constants