Difference between revisions of "EventDispatcher"

From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
All classes that dispatch events inherit from `EventDispatcher`. The target of an event is a listener function and an optional data value.<br />
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All classes that dispatch events inherit from [[[EventDispatcher]]]. The target of an event is a listener function and an optional data value.<br />
 
When an event is dispatched, the registered function is called.<br />
 
When an event is dispatched, the registered function is called.<br />
 
If the optional data value is given, it is used as a first parameter while calling the listener function.<br />
 
If the optional data value is given, it is used as a first parameter while calling the listener function.<br />
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as `Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN`) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br />
+
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[[Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN]]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br />
On the other hand, `Event.ENTER_FRAME` event is dispatched to all `Sprite` objects.<br />
+
On the other hand, [[[Event.ENTER_FRAME` event is dispatched to all `Sprite]]] objects.<br />
 
<br />
 
<br />
If you want to define a class that dispatches events, you can inherit your class from `EventDispatcher`.<br />
+
If you want to define a class that dispatches events, you can inherit your class from [[[EventDispatcher]]].<br /></translate>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
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end
 
end
  
ball = Ball.new()<br />
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ball = Ball.new()
 
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)</source>
 
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)</source>
 
{|-
 
{|-

Revision as of 14:33, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


All classes that dispatch events inherit from [[[EventDispatcher]]]. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[[Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN]]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, [[[Event.ENTER_FRAME` event is dispatched to all `Sprite]]] objects.

If you want to define a class that dispatches events, you can inherit your class from [[[EventDispatcher]]].

Examples

Example

-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)

function ClassA:funcA(event)
	print(&quot;funcA&quot;, self, event:getType(), event:getTarget())
end

local a = ClassA.new()
local b = ClassB.new()

b:addEventListener(&quot;myevent&quot;, a.funcA, a)	-- when b dispatches an &quot;myevent&quot; event,
										-- a.funcA will be called with &#039;a&#039;
										-- as first parameter

b:dispatchEvent(Event.new(&quot;myevent&quot;))		-- will print &quot;funcA&quot;


-- example 2
Ball = Core.class(Sprite)

function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end

ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)

Methods

EventDispatcher.new - creates a new EventDispatcher object
EventDispatcher:addEventListener - registers a listener function
EventDispatcher:dispatchEvent - dispatches an event
EventDispatcher:hasEventListener - checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners - remove all listeners
EventDispatcher:removeEventListener - removes a listener function

Events

Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL

Constants