Difference between revisions of "Event.STATE CONFLICT"

From GiderosMobile
Line 5: Line 5:
 
=== <translate>Descriptio</translate>n ===
 
=== <translate>Descriptio</translate>n ===
 
<translate>A conflict was detected between local data and server data. <br/>
 
<translate>A conflict was detected between local data and server data. <br/>
   Call `Gaming:resolveState` to fix.<br/></translate>
+
   Call [[Special:MyLanguage/Gaming:resolveState|Gaming:resolveState]] to fix.<br/></translate>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''key''': (number) <translate>State key</translate><br/>
 
'''key''': (number) <translate>State key</translate><br/>

Revision as of 10:35, 24 August 2018

Available since: Gideros 2012.09
Value: stateConflict
Defined by: Gaming

Description

A conflict was detected between local data and server data.

 	Call Gaming:resolveState to fix.

Parameters

key: (number) State key
version: (string) Version information
localData: (string) Local data
serverData: (stringr) Server data