Difference between revisions of "Event.PRE SOLVE"

From GiderosMobile
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Value</translate>:''' preSolve<br/>
 
'''<translate>Value</translate>:''' preSolve<br/>

Revision as of 10:58, 3 September 2018


Available since: Gideros 2011.6
Value: preSolve
Defined by: b2.World

Description

This event is usually dispatched after Event.BEGIN_CONTACT and can be dispatched multiple times on each reaction between objects. Usually in this event you can cancel or modify collisions in other ways using event.contact object.

Parameters

contact: (b2.Contact) Contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) Contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) Contains instance of b2.Fixture of second colliding body