Difference between revisions of "Event.POST SOLVE"

From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Value</translate>:''' postSolve<br/>
 
'''<translate>Value</translate>:''' postSolve<br/>

Revision as of 10:57, 3 September 2018


Available since: Gideros 2011.6
Value: postSolve
Defined by: b2.World

Description

This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in e.maxImpulse.

Parameters

contact: (b2.Contact) Contains instance of b2.Contact holding information about this collision
fixtureA: (b2.Fixture) Contains instance of b2.Fixture of first colliding body
fixtureB: (b2.Fixture) Contains instance of b2.Fixture of second colliding body
maxImpulse: (number) The maximal impulse (strength) of collision