Difference between revisions of "Event.POST SOLVE"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === This event is dispatched after the reaction between box2d objects and contains some additional informa...")
 
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Value:''' postSolve<br/>
 
=== Description ===
 
=== Description ===
 
This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in `e.maxImpulse`.
 
This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in `e.maxImpulse`.
 +
=== Parameters ===
 +
'''contact''': (b2.Contact) Contains instance of `b2.Contact` holding information about this collision<br/>
 +
'''fixtureA''': (b2.Fixture) Contains instance of `b2.Fixture` of first colliding body<br/>
 +
'''fixtureB''': (b2.Fixture) Contains instance of `b2.Fixture` of second colliding body<br/>
 +
'''maxImpulse''': (number) The maximal impulse (strength) of collision<br/>

Revision as of 11:41, 23 August 2018

Available since: Gideros 2011.6
Value: postSolve

Description

This event is dispatched after the reaction between box2d objects and contains some additional information which has been calculated, like, maximal impulse of collision in `e.maxImpulse`.

Parameters

contact: (b2.Contact) Contains instance of `b2.Contact` holding information about this collision
fixtureA: (b2.Fixture) Contains instance of `b2.Fixture` of first colliding body
fixtureB: (b2.Fixture) Contains instance of `b2.Fixture` of second colliding body
maxImpulse: (number) The maximal impulse (strength) of collision