Difference between revisions of "Event.KEY UP"

From GiderosMobile
(added example)
(added a note)
Line 29: Line 29:
 
stage:addEventListener(Event.KEY_UP, onKeyUp)
 
stage:addEventListener(Event.KEY_UP, onKeyUp)
 
</source>
 
</source>
 +
'''note''': for this event to work you need to add your sprite to the stage (scene).
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Revision as of 01:41, 24 November 2020

Available since: Gideros 2011.6
Value: keyUp
Defined by: Controller

Description

This event is dispatched when a button on a controller is released.

Parameters

playerId: (number) id of controller/player that released the button
keyCode: (number) button key code that was released




Available since: Gideros 2011.6
Value: keyUp
Defined by: Sprite

Description

This event is dispatched when a supported key is released. For the list of supported keys, check KeyCode class.

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath

Example

function onKeyUp(e)
	print(e.keyCode, e.realCode)
end

stage:addEventListener(Event.KEY_UP, onKeyUp)

note: for this event to work you need to add your sprite to the stage (scene).