Difference between revisions of "Event.KEY DOWN"

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(Undo revision 17092 by MoKaLux (talk))
Tag: Undo
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'''Defined by:''' [[Controller]]<br/>
 
'''Defined by:''' [[Controller]]<br/>
 
=== Description ===
 
=== Description ===
Button on controller was pushed down.
+
This event is dispatched when a button on a controller is pressed.
 
=== Parameters ===
 
=== Parameters ===
 
'''playerId''': (number) id of controller/player that pressed the button<br/>
 
'''playerId''': (number) id of controller/player that pressed the button<br/>

Revision as of 02:49, 22 November 2020

Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller

Description

This event is dispatched when a button on a controller is pressed.

Parameters

playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed




Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.

Parameters

keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)