Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
(added example)
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__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
'''Value:''' keyDown<br/>
'''<translate>Value</translate>:''' keyDown<br/>
+
'''Defined by:''' [[Controller]]<br/>
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/Controller|Controller]]<br/>
+
=== Description ===
=== <translate>Descriptio</translate>n ===
+
Button on controller was pushed down.
<translate>Button on controller was pushed down</translate>
+
=== Parameters ===
=== <translate>Parameters</translate> ===
+
'''playerId''': (number) id of controller/player that pressed the button<br/>
'''playerId''': (number) <translate>id of controller/player that pressed the button</translate><br/>
+
'''keyCode''': (number) button key code that was pressed<br/>
'''keyCode''': (number) <translate>button key code that was pressed</translate><br/>
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__NOTOC__
+
 
<languages />
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----
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
 
'''<translate>Value</translate>:''' keyDown<br/>
+
 
'''<translate>Defined by</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
+
'''Available since:''' Gideros 2011.6<br/>
=== <translate>Descriptio</translate>n ===
+
'''Value:''' keyDown<br/>
<translate>This event is dispatched when a supported key is pressed. For the list of supported keys, check [[Special:MyLanguage/KeyCode|KeyCode]] class.</translate>
+
'''Defined by:''' [[Sprite]]<br/>
=== <translate>Parameters</translate> ===
+
=== Description ===
'''keyCode''': (number) <translate>code of the key pressed.</translate><br/>
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This event is dispatched when a supported key is pressed. For the list of supported keys, check [[KeyCode]] class.
'''realCode''': (number) <translate>real keyCode underneath</translate><br/>
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=== Parameters ===
 +
'''keyCode''': (number) code of the key pressed.<br/>
 +
'''realCode''': (number) real keyCode underneath<br/>
 +
=== Example ===
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<source lang="lua">
 +
function onKeyDown(e)
 +
print(e.keyCode, e.realCode)
 +
end
 +
 
 +
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
 +
</source>
 +
 
 +
{{GIDEROS IMPORTANT LINKS}}

Revision as of 01:33, 22 November 2020

Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller

Description

Button on controller was pushed down.

Parameters

playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed




Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.

Parameters

keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)