Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === Button on controller was pushed down __NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Descript...")
 
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Value:''' keyDown<br/>
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'''Defined by:''' [[Sprite]]<br/>
 +
 
=== Description ===
 
=== Description ===
Button on controller was pushed down
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This event is dispatched when a supported key is pressed. For the list of supported keys, check the '''[[KeyCode]]''' class. Modifiers can have values of:
__NOTOC__
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*[[KeyCode.MODIFIER_NONE]]
'''Available since:''' Gideros 2011.6<br/>
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*[[KeyCode.MODIFIER_SHIFT]]
=== Description ===
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*[[KeyCode.MODIFIER_CTRL]]
This event is dispatched when a supported key is pressed. For the list of supported keys, check `KeyCode` class.
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*[[KeyCode.MODIFIER_ALT]]
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*[[KeyCode.MODIFIER_META]]
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=== Parameters ===
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'''keyCode''': (number) code of the key pressed<br/>
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'''realCode''': (number) real keyCode underneath<br/>
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'''modifiers''': (number) modifiers present, or nil if not supported<br/>
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=== Example ===
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<syntaxhighlight lang="lua">
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function onKeyDown(e)
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print(e.keyCode, e.realCode, e.modifiers)
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end
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stage:addEventListener(Event.KEY_DOWN, onKeyDown)
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</syntaxhighlight>
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'''note''': for this event to work you need to add your sprite to the stage (scene).
 +
 
 +
{{Sprite}}

Latest revision as of 12:07, 25 September 2023

Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check the KeyCode class. Modifiers can have values of:

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present, or nil if not supported

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode, e.modifiers)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)

note: for this event to work you need to add your sprite to the stage (scene).