Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
 
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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Value:''' keyDown<br/>
 
'''Value:''' keyDown<br/>
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'''Defined by:''' [[Sprite]]<br/>
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=== Description ===
 
=== Description ===
<translate>Button on controller was pushed down</translate>
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This event is dispatched when a supported key is pressed. For the list of supported keys, check the '''[[KeyCode]]''' class. Modifiers can have values of:
 +
*[[KeyCode.MODIFIER_NONE]]
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*[[KeyCode.MODIFIER_SHIFT]]
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*[[KeyCode.MODIFIER_CTRL]]
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*[[KeyCode.MODIFIER_ALT]]
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*[[KeyCode.MODIFIER_META]]
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=== Parameters ===
 
=== Parameters ===
'''playerId''': (number) <translate>id of controller/player that pressed the button</translate><br/>
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'''keyCode''': (number) code of the key pressed<br/>
'''keyCode''': (number) <translate>button key code that was pressed</translate><br/>
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'''realCode''': (number) real keyCode underneath<br/>
__NOTOC__
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'''modifiers''': (number) modifiers present, or nil if not supported<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''Value:''' keyDown<br/>
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=== Example ===
=== Description ===
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<syntaxhighlight lang="lua">
<translate>This event is dispatched when a supported key is pressed. For the list of supported keys, check [[Special:MyLanguage/KeyCode|KeyCode]] class.</translate>
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function onKeyDown(e)
=== Parameters ===
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print(e.keyCode, e.realCode, e.modifiers)
'''keyCode''': (number) <translate>code of the key pressed.</translate><br/>
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end
'''realCode''': (number) <translate>real keyCode underneath</translate><br/>
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 +
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
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</syntaxhighlight>
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'''note''': for this event to work you need to add your sprite to the stage (scene).
 +
 
 +
{{Sprite}}

Latest revision as of 12:07, 25 September 2023

Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check the KeyCode class. Modifiers can have values of:

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present, or nil if not supported

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode, e.modifiers)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)

note: for this event to work you need to add your sprite to the stage (scene).