Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
m
Line 20: Line 20:
 
<source lang="lua">
 
<source lang="lua">
 
function onKeyDown(e)
 
function onKeyDown(e)
print(e.keyCode, e.realCode)
+
print(e.keyCode, e.realCode, e.modifiers)
 
end
 
end
  

Revision as of 11:00, 23 December 2022

Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check the KeyCode class. Modifiers can have values of:

Parameters

keyCode: (number) code of the key pressed
realCode: (number) real keyCode underneath
modifiers: (number) modifiers present, or nil if not supported

Example

function onKeyDown(e)
	print(e.keyCode, e.realCode, e.modifiers)
end

stage:addEventListener(Event.KEY_DOWN, onKeyDown)

note: for this event to work you need to add your sprite to the stage (scene).